As well as encouraging the spectrum of playstyles Stellaris is otherwise. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. Actually, they can! Turning someone into a tributary makes them your subject, and hegemonies auto-include subjects as members. ago. A tributary turns into a vassal if it has something like 50% of your technologies researched. Mar 1, 2011 265 498. I have noticed on some empires I cannot visualise them, I can only make them a tributary. And with federation DLC the hegemony makes vassals obsolete for puppet master style. So, for example, I could demand an empire become my vassal, have them refuse, and then choose to declare war on them to become a tributary or a vassal. ago. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Once you've filled out your specialist roles, this is where most of your vassals end up. Report. Well it depends. Depending how you want to play, it is economically better to just conquer worlds, but you may have a. Exalted Domination – Vassals and Tributaries [3. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. This page was last edited on 7 June 2023, at 04:39. Go to Stellaris r/Stellaris. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. i want vassalize the local 'new khanate' but only tributary war goal shows up. Managing Integrated Vassals. To Integrate Vassal or to Not Integrate Vassal? King of Malta. would like to know too!! #1. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Vassal and tributaries have very strong synergy with the Domination/Purity tradition tree. A vassal also run the risk of a full diplomatic integration by their Overlord. They're outside it. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. 2x probably). Peel away federation members into your vassals, if you can beat them the first time. . 2x as much food to feed pops, 2x as many minerals to supply metallurgists/artisans, 2x as much energy to support buildings and fleets. #2. Even in the old subject system, which console currently uses, vassals only give you a portion of their own naval cap and support you with whatever fleets they manage to field which a 1 system vassal will have very little. 0 unless otherwise noted. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. For the first 50 years, that is decent. I see a lot of frustration on here, understandably so, about how everyone hates being made a tributary. Get a couple of special ones for the unique bonuses but I don't really see a reason to have more than. Turns out I got 40 systems or so and 3 inhabited planets. Legacy Wikis. I typically vassalize Fallen Empire core worlds and. You basically become…In fact, they managed to wallop the Tuxkans so hard in the last war, not only did they convert a third of the former Tuxkan territory into a friendly vassal state (the Imperium of Berni, in orange-green), but they did so while simultaneously occupying over half the territory of the Holy Adeex Order on their other flank, which used to be allied. In the default galaxy map mode, subjects have the same color as their overlord. How to make vassals/tributary. Mapsaregreat • 1 yr. Content is available under Attribution-ShareAlike 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If this is about shutting down criminal branch offices of a vassal; sorry there's no way aside from the normal: make sure to have enough enforcers to push crime down to 0 (not really difficult tbh). A tributary of basic resources would be just as redundant. XBOX • 3 yr. EDIT: This is about 1. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at. Suppress those silly Xeno's but only for when playing tall. Having a protectorate gives . Unless you use AI mod, standard AI either for enemy or ally like vassal have trouble filling their planets with buildings. Creating vassals is intergral to good tall play atm. 8] Subscribe. 8. My slaves are Gaia world only lol but surely 140 psychic pops can make a good vassal. I play tall and use tributaries. Vassalization request towards a Machine Intelligence empire. You both get a free 30% research agreement once you complete all the domination traditions, and you both share all your techs. I dunno man, but it seems OP. By annexing them as conqueror you get ALL of it! AI was NEVER on pair with a good player without difficulty boost, but right now it is especially weak. Then you can declare a war that makes them become your vassals when you win it. I just technologically enlightened two races, immediately making them vassals. I am playing a tall game as an extreme pacifist empire. I remember them doing this pre-2. 2. How to make vassals/tributary. Stellaris Real-time strategy Strategy video game Gaming. ago. But okay. 3. GA with scaling is pretty fun. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. Vassal ai is completely useless. They're a tributary. Scholarium should get some better bonuses to make them actually the science vassal to play as, as well as the subject science one to get. r/Stellaris. My vassal Megacorp wasn't even opening branch offices. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is. Vassal vs. Voidborne •. They should never have been implemented. ago. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Though since 3. I do not think you can without releasing them and the forcing the new subject option on. 5 I was wondering what peoples feelings are about vassals and tributaries and when it's better to use each. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. Unregulated means no change, controlled gives your vassal pops a push towards your ethics (like that one galactic community proposal) but your vassal dislikes it, puppet gives a stronger push and allows the overlord to buy the "embrace faction" option for the vassal. I've been playing a lot with the feudal civic and having fun but one of my problems is that unless I create the vassal myself I have no idea how to rename the vassal. If you are ok micromanaging, you can incorporate them, gene mod and fix their planets, then release as a vassal again. 11 votes, 18 comments. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. ago. You don't need the imperial government for the feudal society civic either. I don't remember if it's tributary or subsidiary, I'm playing megacorp. Fluffy-Tanuki • 21 days ago. Tributaries are much better imo. r/Stellaris. Since it was accounting for these bonuses when it originally built its economy it is no longer able to. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. See morepicture comment rule 5: looking for advices/discussion about comparing advantages of vassal and tributary, shows current economy output and benefits from. rules pretty harsh now: -must have domination tradision. I am wondering what the cause of that is and if there is anything I can do to. Best. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. Find out how to make the best choice for your gameplay and roleplaying style based on tribute, expansion, and warfare. It doesnt count towards occupation, thus forcing me to totally wipe them out of the face of the galaxy to end the war and making it impossible to actually create a vassal or. Maybe a future content patch or DLC dealing with internal politics (like the Political Events mod) could rework this feature, and add more vassal customization in addition to expanded diplomatic functions (e. AI always pays tribute when Liberty Desire is below 50% and refuses otherwise. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. Hence why it is bonkers that such an easily accessible AP allows you to outright eliminate this limitation, making civics like Feudal Society obsolete. 0 unless otherwise noted. 30% science generation, for -50% fleet everything. 828. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. They won’t agree. Basically vassalization is a stopgap to integration most of the time, unless you're playing with the feudalism Civic. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. 84-0. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. Content is available under Attribution-ShareAlike 3. A vassal has still some use, even if their military support is questionable, e. Tributaries are much better imo. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Monetary tribute is 12. Stellaris Real-time strategy Strategy video game Gaming. Lots of targets around, claim a few systems, make them a tributary. Both work a bit differently. So a criminal syndicate is doing its job and has a couple of branches open on my planets. 5 influence. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Stellaris Real-time strategy Strategy video game Gaming. You get 1 influence point for each protectorate you have established. Caveat If you're struggling with ethics divergence sometimes it's helpful to. as a trading partner or a buffer zone. Never rely on them for anything. This sucks because I want to name them Duchy of X type names and instead I'll have some dumb Union of X or something like that which does not fit the naming scheme. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A straga27 Necrophage •. Spend more time with them as a regular vassal and specialize them mid game if they are doing well. Conquest is better, but vassals are fun for role playing. Protectorates become vassals which are not that useful. I am fairly new to this game, so I first apologise for my lack of knowledge. It is better to release well developed planets as vassal rather wait for them to develop. 8boy09. Top posts april 13th 2020 Top posts of april, 2020 Top posts 2020. PS4 •. imperialists) and ethos (individualist vs collectivist, etc). A vassal has still some use, even if their military support is questionable, e. Conquering directly just gives you the planets and populations directly, and will generally be strongest. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Tributaries are cool. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. A vassal nation in Stellaris is not the same thing as a vassal in medieval Europe. Release them, then declare a war to make them a tributary. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. Well, actually, it's relatively easy to make them accept to become a specialist vassal. Two ways to get a vassal. I don't believe that a vassal/tributary can have subjugates themselves so I. Remember that vassals will lose any difficulty bonus that AI received as an independent. Since they were the ones that started the request they can't decline. ago. 75*3=6. Base: -50 Empire Population: -23 Relative Power: +22. . Also use the make tributary war goal and claim the systems with rare strategic resources like Dark matter, living metal and zro. And pacifists make the best Triburaries. Firstly you need to be a recognised power so you can puppet and not just make a tributary. Else turn them into a tributary if you can't afford to vassalize. If you wanted to take vassals one step further there is a great mod that expands possible vassal types to add some interesting choices; for example, the Debtor/Blood tributary vassal types are very unique. I mean, annexing a vassal is fantastic for the overlord: they get a relationship slot back, they get direct control of troops, and all it costs them is low-value diplomacy points and a temporary penalty to the stat that allows them to diplo-vassalize and diplo-annex. Stellaris. A 3 planet tributary can give you more than 10 of each. ago. Jump to latest Follow Reply. Yeah that’s probably one of my biggest sadnesses about stellaris, that you don’t have all that much obvious control over your subject empires, your ideas sound great but I’d also love to have at least a little direct control, like ordering your vassal to protect a specific system or build ships, I don’t like that you basically end up fighting wars alone with just. I have been thinking about this for a while and I think vassalisation is overpowered. Paradox Interactive Stellaris - Federations. What I find works best is to determine what vassal it is then determine what role suits them best. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. More bang for your war bucks, let. as a trading partner or a buffer zone. Your vassals will then rebuild those depleted fleets so you don't have to. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. There's no option for using favors to sway your way, no ultimatums (e. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. sjsjdjdjdjdjjj88888 • 1 yr. Wether you consider it to be decent or not - is more of an opinion. Some rulers should have special mandates / agendas in vassal nations "Independence"(Mandate) "Secure Sovereignty"(Agenda) - which gives their empire a loyalty debuff vs the overlord if they get elected. So I've been enjoying becoming a vassal of an AI empire for a while, my overlord is a member of a federation with me being incorporated into it. Please note these costs are over and above a base cost of 20 influence points. I’d acquired a few vassals already, and decided to integrate the one closest to me. Tributaries The way tributaries are set up in Stellaris, they can be excellent subjects from an economic point of view. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely advanced and game changing. This will open the vassal contract menu. As Tributary you get a small part of their resources. With my non-specialist vassals I can choose between vassal, tributary and specialist vassal, but when the vassal starts with a specialization the only option I get is to switch them to another specialization. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). r/Stellaris. You do this by growing your influence in these vassal kingdoms. Best. If the Vassal AI would ignore the Fleet power it would result in endless Rebellions that get always quelled and players would be annoyed to no end about them, Whack-a-mole Deluxe. -must first ask in diplomacy screen, then you have 1 year to declare war. 4. You grow when your vassals grow. Copyright © 2016 Paradox Interactive AB. well. Overlord aims to offer more control over your empires, both to let you shape them in more specific ways and also to generate more anecdotes when it all goes wrong. ago. Tributaries serve two: extra mineral and energy income and meat shield. If you can put the AI into a suitably bad position, they will surrender and thereby cede systems you have not actually conquered. You should get more influence than them, thanks to spamming the Ministry of truth. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Reply reply more reply. Create a vassal using the sectors menu (as big or small as you want), the vassal will inherent all your techs and ethics. -must be neighbor. The main point of vassalization is to buff your naval cap, if you want resources then you make them a tributary, which gives us you energy and minerals. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. Tributaries at least give you some basics. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. You get 1 influence point for each protectorate you have established. They're a tributary. Legacy Wikis. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. A tributary gives you a portion of income. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. Tributary is not the same as vassal. This thread is archived. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. So if a xenophile has a xenophobe vassal, he can grant his xenophobe vassal "cleanse planet" wargoals. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. Unsourced material may be challenged and removed. Sometimes, vassals are used to help manage large empires, though often suboptimally. Warfare. By: lpslucasps. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. Vassals can lead to scenario where your ships have to go through friend space to reach your other owned sectors. But i only have 1 option. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4 worlds about to fall to crime. Provided, of course, you have enough influence to push it through. it. Cheaper in war score and give monies to you. All subject types automatically join their. Best. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Even if you change 0 infrastructure and pops, re-releasing them will give them all your traditions and techs, and re-set the ascension perks so they can choose. There are a few different ways to create vassals in the game. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. Vassal: an autonomous empire which has been set up to support its master in military affairs. I get it, it's not a preferable position for them. 5% increase in trade output back to you. I immediately got the "Ask them to be a protectorate" option. - You can fully absorb large empires later instead of taking small bites out of them to take their territory over multiple wars. I control vast amounts of territory directly and most of my allies asked to become my vassal. Continue browsing in r/Stellaris. Tribute is better for more powerful empires. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. To get the vassalize CB the overall relative power of your target has to be inferior / pathetic, not just fleet power. Vassaling can make harder to conquer but not really if said vassals are in alliance with war controls. I prefer conquest. Yeah that makes sense, thanks a lot. A vassal has still some use, even if their military support is questionable, e. So Materialist feudal playthroughs can be crazy good. It would really make sense if tributary was just a milder form of vasallisation, so that full vasalls pay tributes AND follow you into war while the tributary ONLY pays ressources. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. The prospectorium isn't likely to default, the pops are producing more, and the contract will naturally go to. Vassalisation war goal doesnt even appear. Atunomous vassal gives you freedom to wage your own wars, but not to make. All Discussions. 'War score' at the beginning of war says it's -200. Tributaries are cool. You can't control them directly-outside of the tribute they owe, they're largely autonomous. Are tributaries inside your empire? No. Select a planet within a Sector you control and navigate to the “Governor” screen. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. This list was initiated with 2. Vassal & Tributary management / overlord's orders / united voting. Question 2: If I build a Megastructure, and transfer the system it's in to a vassal, can I build another one? If I can, the limit can be cheated. Thoughts? As a vassal i could feed them 3 systems i want to colonise but dont want the. You're just too far behind. Now your tributary gives you energy and minerals, add part of their naval cap to the federation fleet, and they're pulled into any wars you're involved in, because they count as federation members. 1 Answer. The mod locks each vassal type to a specific ethic, but the Feudal civic lets you use all of them. ; About Stellaris Wiki; Mobile viewA tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. 'War score' at the beginning of war says it's -200. Between a tributary and vassal, an empire will almost always want the. Just librated a planet in a defensive war and now have the choice to vassalise them or form a federation. Federation is superior to vassal empire. Nice! Remember to keep votes equal and not by diplomatic weight. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. $17 is still too much for a sack of bugs. Waging war to make tributary/vassal is impossible. I can get the last of my independent neighbors to become my subject. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. Now they have more diplomatic weight than they ever had, love me and helped me obliterate an empire. . Most importantly, some empires don't want to be a certain kinds of vassal types. To make a tributary a vessel the correct way would be free them from a tributary>go to war with become vassal as a war goal. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. This page was last edited on 7 June 2023, at 04:39. That said if you declared the war you should have had the option to choose between vassal and tributary. The only other unique benefits are the +5-15% resources from jobs for non-President members and the diplomatic weight bonus at level 5. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Yeah despoliation is mainly to raid for pops even during the early game. vassal vs tributary. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. Im proposing this kind thing mostly because i dont like conquering the entire galaxy and having to manage it all and sadly the ai as a vassal is way too weak and almost everyone goes tributary but they dont fight for you etc. Instead of maintaining a huge fleet form the beginning, consider having 1 starbase with 2 shipyards. Why can't I subjugate them as a protectorate/vassal? Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. VicboyV • 7 yr. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Anyone know if/how I can make a mod that will make it so that these AI bonuses still take effect on vassals? It makes little sense that they suddenly become weak cos i made them a vassal Come the late game especially, you'll get far more efficiency out of a resource vassal if you incorporate them and then release them as a vassal than if you skip straight to tributary. #5. ago. If not, make it a tributary (or if you need the extra economy). Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. It depends on what you want from them. Now you know a bit more about tributary vs vassal in Stellaris, including the pros and cons of each. Authors description: Exalted Domination – Vassals And Tributaries. You want an FE vassal? Destroy their fleets, annhiliate their armies, scorch their worlds, conquer them, release sector and lean them some fleets from the Head of Zarqlan for consistency. Lhite_Blanco • 4 yr. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. Claims stuff on a different empire, make them a tributary. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you declare war, they automatically declare war on the same people, etc. Go to Stellaris r/Stellaris. . They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). • 21 days ago. I think it's common knowledge by now that AI vassal on higher difficulties is basically useless other than neutering a potential rival and prepping…Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. See screenshots for new tradition effects. Vassal taxation levels are too high. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Plus, if you've gotten said protectorate by doing something like. As Tributary you get a small part of their resources. 5. This is just one component of this incredibly complex game; there’s plenty more to learn as you strive to conquer the galaxy. The big barrier that a lot of people on here seem to have is not knowing about the vassal/tributary casus. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Good news is you can choose to do it when ur overlord has just finished a massive war and lost or try and invite some allies into the war. Stellaris. 2 comments. A forum thread where players discuss the advantages and disadvantages of subjugating neighboring empires as tributaries or vassals in Stellaris, a strategy game. And the vassal's artisans get the same deal (-3 CG for the vassal, but +4 CG for you), so you also get more benefit out of their artisans as well (4+. You are too far ahead with your Research. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. < >Stellaris vassal or tributary book 3 summary guide Will normal vassals still be in the game? It can give you a head start in terms of capacity to quickly expand your empire into far and virgin zones. Tributary 0 L-Sector / Grey Tempest 2 Customizations/Patching of Startnet. However, vassals do drain your influence and cost even more to integrate. A vassal has still some use, even if their military support is questionable, e. Learn the pros and cons of tributary and vassal subjects in Stellaris, a strategy game where you build your empire and conquer the galaxy. Vassal specialist types are suddenly not showing in either the propose subjugation or agreement negotiations menu. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. Report. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and. ago. If you have 250K strong total, let them possess a 50K fleet and then they'll help you in wars. You can't change it because they're not a vassal. as a trading partner or a buffer zone. Rord64 Mar 18, 2018 @ 6:06am. g. 5. < >The broken part is that you can get any contract, even one with a 75% tax on everything. To force them, you'd have to release them, make sure your war policy allows ideology wars, attack them to force ideology, ask them to be your vassal again, if they refuse wait for truce to expire, then force vassalize. Stellaris Wiki Active Wikis. Tributary and Vassalize: If you have at least one ally with differing ethics, you can give them war goals that conform to their ethics even if they differ from your own. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Description. As a hegemony leader you can just kick them out when you want, let your other tributaries swarm them, so you can annex or vassalize them. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. After that, you propably want to have Vassals for the Fleet Cap, Reserach Exchange and Unity. But my main desire is the ability to just tweak the mechanics of the existing vassal types, like having a tributary pay me in alloys, or a vassal which can expand without needing me to have a civic. So I have been warring and I have quite a few vassals now. Actually there IS a perfect answer. 7. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. I know that in Stellaris you won't have the incentive of mana. Correction: Only voluntary protectorates give you influence.